ABOUT CEREBRIX

About Cerebrix

Cerebrix LLC is a Texas software company. We build web and mobile applications, business websites, and integrations, and improve existing software.

Our first mobile app, Conect2Tech, lets people buy and sell commercial equipment and post contracting jobs.

That can mean a website, a custom application, a connection between existing tools, or an improvement to software you already use. AI can be part of a solution when it has a useful role.

You don’t need a technical plan to start a conversation. Tell us what you want to build or what you’d like to work better.

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About the animation

The Particles control sets the actual particle population: 1,176, 2,352, 4,704, or 9,408. Higher settings generate more individual particles with their own positions, collision trajectories, and asteroid impact times—not subdivisions attached to a smaller set of blocks. The four-tile logo is a rigid projectile, and the geometric scenes use coordinated particle layouts. Heavy simulations are prepared in a background worker. Your setting is saved on your device when browser storage is available.

Our four-tile logo smashes through the Cerebrix blocks. Box and particle contact impulses transfer momentum, knock blocks into neighboring blocks, and scatter them. This mechanical collision uses simplified rigid-body proxies, not a black hole or a full simulation of solid materials.

The colliding-star-inspired scene is a stylized gravity-and-contact particle simulation. Its core trajectories are adapted from the SXS Collaboration’s SXS:BBH:0305 numerical-relativity black-hole simulation, level 6, under CC BY 4.0. We sample its final two inspiral orbits and common-horizon formation, with compressed, adaptive playback timing. This does not make the scene a physical simulation of real stars.

The surrounding clouds begin with their cores’ orbital velocity and local orbital motion. Approximate softened Newtonian gravity, particle collisions, and moving collision proxies determine their motion and scattering. Core markers are deliberately much smaller than the measured horizon radii, and the illustrative gravitational scale is tuned for the compressed animation. This is not an astrophysical debris explosion, relativistic gas, exact horizon geometry, or an accurate observer view. All scenes reuse the same particles.

After the solar-system zoom, the remaining particles become incoming asteroid streams. Softened Newtonian gravity and the same finite-radius collision solver produce impacts and short rebounds. As impacted material settles, the globe grows using a constant-density volume rule. Launch velocities, timing, and the final redistribution across the surface are art-directed; this is an illustration of accretion, not an accurate simulation of Earth’s formation.